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AESIR'S MOST WANTED

Kyoto Kitsune - W5,000


Alam Reil - W4,000


The Crossheart - W5

ABOUT RESOURCES


Resources are the raw components extracted from locations, or NPCS during some side jobs. These resources are used by others for item synthesis. Resources are broken down into 3 major categories, and 1 minor category. "Plantae", "Ore", "Remains" make up the 3 major category. The minor category is "Junk" exists both independently and in unison all other resource categories. Resources are a important part of the sidejob system, which gather and ultimately use the gathered resources for Synthesis. Each planet has a varying pool of resources from all category known as "Native Resources". Native resources are the resources which can be gathered from the planet of any users current location. you may not gather resources which are not available at your current location.

RARITY


Each resource has 4 rarity ratings to denote weather a resource is valuable or not. This rating scales from the lowest rarity, being the most ordinary or numerous, to the highest rarity which holds high worth or is scarce. This rarity rating directly corresponds to the amount of resources that are gathered in 1 update week.

Rarity
Amount gathered
Common
4
Uncommon
3
Rare
2
Super Rare
1


GATHERING RESOURCES


Resources are gathered by working a specific sidejob which works with the resource category corresponding to that particular sidejob. For more information to determine which side job corresponds to what resource category, see Side Jobs

HOW TO GATHER


Follow these easy steps to begin gathering;
  • Select and begin working a side job which gathers resources.

  • Select 1 native resource to gather that corresponds with the category your side job gathers.

  • In a weekly update, post the following information; your current location, side job, and native resource you wish to gather for the week.

  • When your Weekly update is approved you may add any gathered resources to your wiki inventory.

  • The amount of the selected resource gathered at the end of a update period depends on its rarity.

    RESOURCE INDEX


    Resource
    Type DescriptionRarity
    Copper
    Ore The most common mineral of the Inner AU Common
    Tin
    Ore A malleable mineral common in the Inner Au and Belt region Common
    Coal
    Ore Older materials such as peat, or downed trees eventually age into this combustible material Common
    Silver
    Ore Often called the bane of evil Common
    Iron
    Ore A durable material with great deposits across the universe Uncommon
    Gold
    Ore Gold is the most malleable and ductile of all metals Uncommon
    Mithirl
    Ore A mythical lightweight alloy that has a blue glow Uncommon
    Lodestone
    Ore The heaviest natural material in the known universe Uncommon
    Ironwood
    Ore A bright gold-like material said to form on fungal structures on Io Uncommon
    Obsidian
    Ore A super lightweight material that is so dark it absorbs light! Rare
    Elemantine
    Ore A dangerous alloy that mutates when exposed to differing elemental properties Rare
    Titanium
    Ore A super durable material Rare
    Cobalt
    Ore A malleable azure material that always remains cool to the touch Rare
    Adamantine
    Ore Said to be indestructible and exspensive to smelt! Super Rare
    Aetherium
    Ore A material said to be constructed from pure energy Super Rare
    Bronze
    Complex Alloy Description: The first material crafted by humans

    Required: Tin + Copper
    N/A
    Steel
    Complex Alloy Description: A Staple material of for the industrial sectors across the universe

    Required: Bronze + Coal
    N/A
    Aesirium
    Complex Alloy Description: A mythical material with a radical sub-atomic structure

    Required: Elemantine + Atherium
    N/A
    Quick Silver
    Complex Alloy Description: A material said to fend off evil

    Required: Silver + Elemantine
    N/A
    Soft Wood
    Plantae The supple wood found in twigs, branches and younger trees Common
    Quickgrass
    Plantae Whispy blades of grass that all ways avoid being touched Common
    Peacebloom
    Plantae Common white herbs said to be used for healing Common
    Silverclove
    Plantae Clovers with a mysterious luster Common
    Mageblood
    Plantae Said to grow where magically tainted blood had once been spilled Common
    Briarthron
    Plantae Thick rock-like barbs with several properties of intrest Common
    Steelbloom
    Plantae Tall Metallic grass that reflects light. Uncommon
    Goldwood
    Plantae Said to be the blessing of a ancient god, made from a giant majestic golden tree Uncommon
    Otaikuosha
    Plantae Seed pods native otaikuosh that exhibit sentient traits Uncommon
    Sweetshroom
    Plantae A sweet tasting mushroom that make up the great mushroom segments of Threngorn desert Uncommon
    Mammoth Cacti
    Plantae A Massive cacti native to Io. Is said to swing its arms with destructive force... if threatened. Uncommon
    Eccoshroom
    Plantae Small mushrooms that mysteriously float on the waters of Ganymede Rare
    Gaiaroot
    Plantae A tunneling snake like root native to Titan Rare
    Gale Grass
    Plantae thin hollow grasses of spore structures on Venus. In waves resemble clouds Rare
    Fireflower
    Plantae Technically a weed. Ignites when exposed to condensed energy substances Rare
    Sunseed
    Plantae Rock like seed that never grow from there shells, but slowly absorb solar energy Rare
    Heart Wood
    Plantae The thick Wood collected from ancient or particularly resistant trees Super Rare
    Deathshroom
    Plantae A fungus that excretes a deadly nero-toxin after maturing Super Rare
    Beastbrow
    Plantae A small carnivorous plant with a thick fur like carapace Super Rare
    Aeseir weed
    Plantae light weight wind riding blooms that are said to not exist Super Raren
    Black Rose
    Plantae A bio-engineered flower with fluctuating energy properties Super Rare
    Rage moss
    Plantae Thick Red moss that covers the bodies of thoes not yet ready to pass on Super Rare
    Small Monster Bone
    Remains A very useful material, indispensable for both hunting and daily life Common
    Raw Meat
    Remains Fresh Meat and muscle from a downed monster! Nothing special but delicious Common
    Soft Organ
    Remains A small and mushy organ from a downed monster. Common
    Medium Monster Bone
    Remains Has more uses than small bone. Usually carved to make an item Uncommon
    Tough Meat
    Remains Thick muscle tissue from a downed monster. Uncommon
    Large Monster Bone
    Remains Indispensable for crafting one-piece items. Bone can be connected to shell Uncommon
    Hard Monster Bone
    Remains A monster's most unique bone. Priceless strength, but difficult to work. Uncommon
    Toxin Sac
    Remains A monster's internal organ. Contains a lethal poison. Uncommon
    Powerful Meat
    Remains The muscle tissue of a super destructive limb or organ! Rare
    Giant Monster Bone
    Remains A fat, large bone. Can be cut in the workshop to make crafting material. Rare
    Massive Monster bone
    Remains An especially strong bone from a brute, Possesses an invaluable strength. Rare
    Flare Sac
    Remains A monster's internal organ filled with a explosive powder Rare
    Electro Sac
    Remains A monster's internal organ filled with a intense electrical charge Rare
    Coolant Sac
    Remains A monster's internal organ filled with a natural lubricant Rare
    Water Sac
    Remains A monster's internal organ used for storing water Rare
    Wind Sac
    Remains A monster's lung or other internal organ used for creating gale force winds Rare
    Terra Sac
    Remains A monster's internal organ used for sensing seismic activity Rare
    Elder Monster Bone
    Remains You can sense a ancient monster's dignity from this massive bone alone. Super Rare
    Elder Monster Meat
    Remains You can sense a ancient monster's full power from this chunk of massive muscle. Super Rare
    "X" Hide
    Remains The thick skin, scale or tissues from a downed monster. "X" is the specific monster defeated's name. Super Rare
    "X" Fang
    Remains A large fang or tooth from a downed monster. "X" is the specific monster defeated's name Super Rare
    "X" Skull
    Remains A entire Monsters, intact skull. "X" is the specific monster defeated's name Super Rare



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